Teach your Kids Make the Next Move in Chess Part II PDF

By Administrator, on 26-09-2007 17:45


Teach your Kids Make the Next Move in Chess

Welcome to the Part II of Teaching Chess. Let’s talk about the opening, captures, defending and closing of Chess. Those who are new read the part 1.


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Open only with pawns, bishops and knights. This 'light brigade' is used for gaining a good central position. The queen and rook make up 'heavy brigade' and are more value resources in the army.

Five Rules of Opening

There are five simple and easy opening rules. The opening move is about gaining a strong position on the board from which to launch a attack.

  • Rule 1 - Pawns in the center

Place one or two pawns in the center. The first struggle power takes place in the center of the board. Once the pawns have taken up position in the mid field, it is hard to dislodge them. So the pawns stay there for long time.

  •  Rule 2 - Knights and bishops in the center

This is an important rule. Move the knights and bishops into the center of the board. The knights, bishops and pawns have to be moved before the queen and rook.

  •   Rule 3 - Move each piece once

Opening the game is about putting the pieces into good position near the center for action. If you move the same piece around, then that piece will end up being the one man army, which we don’t want. Together we are strong. So, move all the pieces once.

  •  Rule 4 - Guard and capture

It is necessary to be careful with placing the pieces. If your opponent can capture, make sure you can recapture an equal or high value target. So the armies stay level.

  •  Rule 5 - Castle your king

Cover your king to a safe position by castling early. Castling removes the king from the center and puts him in the edge, behind the pawns, safe. 

How to CASTLE

 'Castling' is a special rule helps cover the King. During castling, you can move two pieces at the same time. The king moves two squares and the rook jumps over. Castling happens on the back row behind the pawns. We can do castle only if the squares are empty between the king and rook.

  •  King's-side castling

This is when your king castles on his own side of the board, if both the knight and bishop have moved out of the way. There are two empty squares between the king and rook. Then the king moves two squares toward the rook and the rook jumps over.

  • Queen's-side castling

If the pieces on the queen's side of the board are moved out of the way- i.e., the queen, the bishop and knight. So there are three empty squares between the king and rook.

 

When you can’t Castle

  • There are three important situations when you can't castle
  • If the king passes through check on his way.
  • If by castling, you land in check.
  • When your king is already in check.

 The major pieces

The queen and the rook are the 'heavy brigade'. The queen and rook should not be placed in the center of the board. You should play with minimum exposure, maximum power method.

Smart way - Less effort more opportunity

 Minimum Exposure

 The major pieces are important for victory. So the queen and rook should fire at the enemy from the distance, so the enemy units cannot attack them easily.

 Open and half open files

 Pawns need to be cleared out of the way to get the rooks into action. An 'open' file (column) has no pawns on it. A 'half-open' file (column) has pawns of one color on it.

 Maximum power

 Castling is a good way to get the rooks to the center and protect the king. You can move your rooks to an open or half-open file, so much the better. you should keep both the rooks and queen in strong position but not too forward.

 How they score

  • The pawns are worth one point each
  • The knights and bishops are worth three points each
  • The rooks are worth five points
  • The queen is worth nine points
  • The king, is worth the game

 Attack and defend

 Making attacks on enemy is part of your technique. However, half the moves are made by opponent, so knowing to defend is also very important.

 Making threats

 A simple threat is an attack on an undefended enemy piece or a piece of higher value. Threats force your opponent to waste moves in avoiding attacks and help you to establish a strong position. If your threats results in captures, you will gain a strong army.

 Five Rules of Defending

 While you are making good moves and making threats, your opponent will do the same. To avoid enemy threats, there are five main methods to defense. The defensive moves are

  • Give them way, move out of the opponents way
  • Attack and Capture the enemy
  • Move Supporters to cover your piece
  • Hit the enemy harder at the piece that threatens or a piece of more value
  • Block the attack with a piece with lesser point

Three Tricks to Attack

Between strong and equally matched players, tactical ability will turn the game in one way or the other. The main tactical ideas are the fork, the pin and the discovered attack.

  • Fork from all sides

Place your piece in a place such that it could attack more than one piece. This tactic makes very difficult for your opponent to escape. Every single piece can fork.

  • Nail them

Cover enemy’s piece with more than one of your pieces so that the enemy could be attacked in different ways. This tactic is Pin. The enemy piece is trapped so that if it tries to move, leaves a more valuable piece open to capture. This helps freeze an enemy piece, sometimes to material gain. This trick is called Pin

  • Scare them

Attack the nearest thing you can get to concealment. This trick is called Discovered Attack as you do one thing, but threaten another.

 And more wait for Part III

 


Last update : 13-12-2007 16:54

   
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Keywords : Chess, How to Play Chess, Chess Instructions. Online Chess games, free Chess games


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